VR Gaming Experience — Immersive Interaction Design
A virtual reality gaming concept focused on immersive interaction and intuitive control systems.
Interaction design, UI elements for VR, and experience flow definition.
2024
Unity, Figma, Blender

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Problem & Context
Complex controls and unclear interactions reduced immersion and accessibility for new users.
Role & Responsibilities
As a Interaction design, UI elements for VR, and experience flow definition., I led the design process entirely—from initial user research and wireframing to high-fidelity prototyping and developer handoff. My focus was on creating a scalable design system and ensuring a seamless user experience.
Research & Insights
To understand user needs, I conducted competitive analysis and user interviews. Key insights revealed that users prioritized speed, clarity, and trust. These findings guided the information architecture and visual hierarchy of the final product.
Design Iterations
The design process involved multiple iterations. Starting with low-fidelity sketches to validate flows, I moved to mid-fidelity wireframes for layout testing. Visual design decisions were driven by accessibility standards and brand identity.
Final Solution & Impact
Designed simplified interaction patterns and visual cues to guide users naturally within the VR environment.
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